﻿using COC.CEvent;
using COC.Debug;
using COC.Service;
using UnityEngine;
using System.Collections;

public class UIService : IService {
    public override void wireComponent()
    {
      DoStart();
    }
    void DoStart()
    {
        DebugTool.Log("I'm UIService");
    }
    protected override void Execute(CEventHandler cEvent)
    {
       
    }
}
